About Program
Digital Media Technology Program is committed to preparing a distinguished graduate who keeps pace with technological development and is able to compete in the labor market locally, regionally, and internationally through education that keeps pace with international standards, and actively participates in the field of scientific research to serve society and achieve sustainable development goals within the framework of core values and professional ethics.
Undergraduate Program & Degree
Digital Media Technology program of FUE awards the degree of Bachelor of Computers and Information Technology with a Major in Digital Media Technology.
Digital Media Technology Program Objectives
Graduates of the Digital Media Technology program will be:
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Valued professionals in IT industry capable of applying Digital Media Technology principles and practices and/or pursuing advanced degrees in computing or related disciplines.
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Ethically, legally, and socially responsible, and productive practitioners in IT and related fields.
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Innovators, leaders, and lifelong learners able to respond to technological changes and challenges.
Digital Media Technology Learning Outcomes
The program of Digital Media Technology enables students to achieve the following outcomes, by the time of graduation:
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Understand the basic mathematics and statistics required to solve problems in digital media technology.
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Identify the basic concepts of high-level programming languages.
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Explaining the principles and techniques of different technologies in the field of digital media technology.
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Identifying the roles of human factors in the design of digital media systems.
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Identify tools and techniques for designing and developing applications.
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Identify the various challenges inherent in the maintenance and development of digital media technology systems.
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Analyzing various computer science problems and defining goals and requirements.
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Choosing appropriate methodologies and methods to solve a specific problem and identifying their limitations, limitations and errors.
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Classification of data, results, methods, techniques, and algorithms.
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Analyze the description of various problems and develop requirements specifications for them.
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Applying effective information to obtain information storage, retrieval, and management techniques in the various media industries, texts, images, audio, and video.
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Use human-computer interaction principles to build and evaluate user interfaces for a wide range of digital media technology applications.
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Apply various personal skills through oral, written, presentations and visual means in a professional manner in multimedia projects.
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Identify the different roles of teamwork in developing digital media technology projects.
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Applying professional and ethical issues in digital media technology projects.
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Use digital media technology tools effectively to manage software projects.
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Apply different skills such as self-learning and time management in long-term learning.
System of Study
The system of study is a credit Hour system. The total credit hour requirements of the bachelor’s degree are 132 credit hours. A regular student can achieve the 132 credit hour requirements in four academic years (8 semesters). A course of 3 credit hours is delivered as 2 hours theoretical lecture teaching and 2 hours practical/tutorial session (4 contact hours).
The curriculum of Digital Media Technology program is structured to be consistent with the educational objectives of FCIT. The curriculum combines technical and professional requirements with general education requirements and electives to prepare students for a professional career and further study in the computing discipline associated with the program, and for functioning in modern society. The technical and professional requirements include two years of up-to-date coverage of basic and advanced topics in the computing discipline associated with the program. In addition, the program includes mathematics and physics appropriate to the discipline. The curriculum of the Digital Media Technology program is divided into the following subject areas:
Subject Area
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Number of Courses
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Number of Credit Hours
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Humanities, Ethical and Social Sciences (Univ. Req.)
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5 (Compulsory) 1 (Elective)
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10 (Compulsory) 2 (Elective)
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Mathematics and Basic Sciences
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7 (Compulsory)
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21 (Compulsory)
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Basic Computing Sciences (institution req.)
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13 (Compulsory)
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39 (Compulsory)
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Applied Computing Sciences (specialization)
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12 (Compulsory) 1 (Elective)
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36 (Compulsory) 3 (Elective)
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Training
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1 (Compulsory)
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3 (Compulsory)
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Projects
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2 (Compulsory)
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6 (Compulsory)
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Subtotal
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40 (Compulsory) 2 (Elective)
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115 (Compulsory) 5 (Elective)
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Optional (Institution character- identifying subjects)
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4 (Elective)
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12 (Elective)
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Total
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132
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Digital Media Technology Curriculum
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Digital Media Technology 4-Year Plan of Study
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